IMPORTANT CW: FICTIONAL PORTRAYAL/MENTION OF MENTAL DISORDERS Goldia is a character who, as per canon, is officially diagnosed with Disassociative Identity Disorder, and is thus part of a "system". She was also diagnosed with various other mental disorders, though with the canon point I've chosen to play her from, these are largely resolved issues for her. WITH THAT SAID, she still has DID... and I must make it clear that I myself do not have DID, let alone any actual experience with anybody who actually has it.
As such, I CANNOT GUARANTEE that my portrayal of DID will be a good or accurate one. I will certainly try, as I've done some research, but I want to be transparent about this and apologize in advance if my portrayal of Goldia's system is offensive to anyone who actually has DID. Please let me know if you would like to opt out of any mentions of this, or simply opt out of interactions with Goldia entirely, and I will respect your wishes.
Finally, I want to also mention the possibility of Goldia's other mental disorders potentially being brought up. Though the chances of this are slim (unless her background is brought up), it is still a possibility. Officially, Goldia comes from the 1800s, where she was diagnosed with Lunacy and Dementia Praecox (an old term for Schizophrenia) among other things. Again, these are unlikely to come up, as with the events of Pocket Mirror these are presumably no longer something she has to grapple with, but please let me know if having them brought up will make you uncomfortable at all.
I will be describing Goldia's system, her alters, and herself in the modules below essentially as profiles.
Goldia is the main fronter of the system, but should it ever become relevant, it will be good to have.
The "host" of the system. Goldia is a sweet, kind, and caring young girl who is always willing to help others. Because of the kind-hearted nature of her personality, other characters often call her "Miss Goody Two Shoes" or scorn her for her acts of innocence.
Prior to her birth, the events of Pocket Mirror, and during the events of Little Goody Two Shoes, Goldia's mother Elise sold the soul of her secondborn child to a demonic entity in exchange for riches beyond her wildest dreams. With this in mind, she only intended to have one child, but would end up giving birth to twins... with Goldia as her secondborn.
Due to the deal, Elise would marry a noble known as Roman die Heilige, and Goldia's environment would be extremely unstable. Her mother was wracked with grief and regret over the foolish decisions of her youth, her father was frequently absent at war, and surrounded only by adults and her twin brother, Henri. At an early age, however, she found a letter written by her mother in which she put her sins to paper, which would cause Goldia's mental state to spiral, thus beginning Goldia's development of DID as a coping mechanism for both this information and her unstable family.
Goldia's father was fully aware of Elise's deal, however as a noble, he prioritized appearances above anything else. Though Goldia's mental state would begin to clearly deteriorate, he would put all of his effort into "keeping up appearances" instead of seeking proper treatment.
CW: Domestic Abuse: He would discipline her harshly, either for the fact that "Goldia" was no longer there or because of his daughter's frequent mood swings and fits of violence. The full extent of Roman's domestic abuse is unknown to us, but we do know that a frequent punishment would be to lock his daughter in a dark room for extended periods of time until she would calm down, which only caused her mental state to deteriorate further.
On her deathbed, Elise would give Goldia a golden Pocket Mirror, telling her that she must never let it go under any circumstances. This Pocket Mirror would turn out to be a special item that would protect whoever held it from the entity that Elise made a deal with. Following the death of Elise, Roman would become a wreck due to grief, and custody of Goldia would be given to his sister Eleanor due to him no longer being fit to take care of her.
Her mental state was already an utter wreck at this point, however, and she was admitted to a mental hospital during her teenage years. It would be then that the demonic entity Elise made a deal with would begin his attempts to take the payment he was owed, and Goldia would fall into a long coma, in which the Strange Boy (the entity) would attempt to use Goldia's poor mental state to take away or destroy the Pocket Mirror.
Thus begins the events of the game itself, to which I will digress rather than go into detail about the events of the game. The important thing is that Goldia was able to "find" herself and become "whole" again, so to speak. Chronologically, Goldia is around 20 years old. However, due to her mental deterioration starting at a very young age, she is mentally around the age as her appearance within her mind: around 12-13 years old. (During RP, I will be playing her with the same appearance as her mental self. She will physically be a child, not an adult).
As the host of her system, Goldia is overall on good terms with all of her alters. Though she is not as responsible as Harpae, it is up to her to keep the system running smoothly, as her alters aren't necessarily on good terms with each other like Goldia is. For the majority of the time, Goldia is the one who fronts, with the others choosing to remain in their inner world/headspace.
Goldia's headspace takes the form of a long winding hallway that resembles the hallway of her childhood home that had the best view of the garden. It is bright, warm, and not necessarily much... but it reminds her of the good times before she began to break apart, and it helps her think. It is a peaceful, bright place where anyone can find her if they need to, and from it she is able to enter the headspaces of her alters as well.
She likes Apfelstrudel (favorite food), Chamomille Tea (favorite drink), puns, carousels, and the color red (favorite color). She dislikes dark places, lies, fights, and rudeness.
Fleta is both the youngest and possibly the first of Goldia's alters, having developed during Goldia's childhood and is representative of her mental state during that period of time. She was also the one who would initially find the letter written by her mother in her mother's room. The exact contents of the letter are unknown, but they were potentially the details of Elise's deal, and ultimately Fleta fell into denial about the whole thing... believing that her mother was writing horrific lies about her, and eventually blaming it on Lisette, as Fleta would "never be involved in such awful things!"
Fleta's first impression is that of a spoiled child, quick to throw tantrums when things don't go her way. She likes playing games, coloring books, singing, and though she dislikes having to read herself, likes it when others read stories to her instead. She has a strong hatred for lies, as well as liars by extension, though she herself is somewhat dishonest.
With all of that said, however, Fleta has a sweet side beneath all of this. She will happily share anything with someone she likes, with Goldia in particular being the prime example of this. She truly does value her friendships, and is even occasionally selfless, though she has a tendency to act possessive due to how quickly she gets lonely.
Additionally, deeply intertwined with Fleta's existence is another "entity"... the doll gifted to her by her father, her best friend Queen Egliette. Though she is a doll and not actually one of Goldia's alters, she is an irreplaceable existence to Fleta, and also helps to keep Fleta in check by being a surprisingly mature and good influence on her. She is caring and protective towards Fleta, but doesn't hesitate to call her out for misbehaving.
If Fleta is a princess, then Egliette is the queen... though Egliette admits that Fleta could have been queen, but chose to appoint Egliette to that position because "it wouldn't be any fun". Though her sense of justice is... interesting to say the least, considering the cruel punishments that Egliette gives when angered, she is quick to praise intelligence and ultimately has Fleta's best interests at heart. She is effectively Fleta's voice of reason, though she admits that she spoiled her by constantly indulging her desires to avoid tantrums, which worsened her bratty nature.
Though Egliette scared Goldia at first with the ruthless side of her personality (not to mention the various game overs you can get because of her), she is now rather fond of Goldia and maintains a courteous and amicable relationship with her.
With that said, Egliette is also the reason why Fleta fronts very infrequently, unless the actual Egliette doll is with her in reality. Otherwise, she prefers to stay in her headspace, which takes the form of a fancy and colorful dollhouse filled with books, games, and anything else Fleta might need. Fleta is the youngest of the system's alters, even younger than Goldia herself.
Fleta likes candies (favorite food), the color pink (favorite color), Egliette, taking naps, and stargazing. She dislikes losing in games, liars, and disobedience. Egliette, meanwhile, likes dinner parties, eloquent talks, cookie cups (favorite food), and the waltz. She dislikes wrong answers, tantrums, and pumpkin-related humor.
Harpae is the oldest in the system, and is both protective and self-disciplined to a fault. Though she wishes to keep Goldia safe from anything that might harm her, she's not on very good terms with the other alters in the system. She didn't interact with Fleta much, and she is similarly guilty of the treatment Lisette received, and is thus unsure of how that gap can be bridged when she is still wary of her.
Harpae is the personality who fronted for much of Goldia's life, hence why she is the oldest of them. She manifested for the sake of protecting Goldia, acting as a facade in order to pretend that everything was okay, quite literally turning a blind eye to just how sick she truly was. This manifests literally in the fact that Harpae is actually blind, both in her own headspace and while fronting.
Harpae tried to become a reliable and mature person in order to hold Goldia's family together, but that family rejected her, for she was a stranger to them and not their true daughter. Eventually, Harpae could no longer take the pressure and feeling that all of her efforts were in vain, eventually leading to her own mental breakdowns and instability.
Despite her disability, Harpae is able to navigate her headspace (which takes the form of a large manor) with ease. Still, despite her eventual cracking under the pressure of her family's scorn, Harpae remains proud and stubborn to a fault, refusing help from anyone—even Goldia. Being seen as useless or unable to solve a conflict highly upsets Harpae, causing her to lash out... though she is quick to apologize afterwards.
As the one who fronted the most during Goldia's later years, Harpae has many hobbies and skills owed to the rigorous studies that her father put her through, in which Harpae took on the responsibility of attending those lessons instead of the other girls. These hobbies include music, painting, and literature... and while the library in her manor suggests that she has experience in both the German and French language, most of the shelves are dedicated to books written in braille.
She is also adept at sewing and brewing tea, though she is evidently prone to making mistakes with the latter and not realizing it due to her blindness, as it's been confirmed that the tea she serves Goldia when you first meet her is moldy, and that it was accidental on Harpae's part.
Harpae's headspace consists of a massive manor, in which Harpae is able to navigate easily despite her disability, and she is able to know the location of her every belonging so long as she remembers it exists. The manor is kept neat and tidy, however some of the lesser-visited rooms are in states of disrepair, and a handful are even dangerously disorganized owing to an excess of unused furniture.
Harpae likes rose tea (favorite drink), Goldia, literature, music, and rules. She dislikes untidiness, rudeness, adults, and crowds. When asked about her blindness, Harpae has explained that her blindness is a choice that she's made... and it's because her blindness is a choice that she can't bring herself to undo it, as she doesn't feel ready to face everything yet.
Lisette is a very bitter and hurt individual... and for good reason. In this system, there was the childish Fleta and the responsible Harpae... but Lisette? Lisette was the scapegoat.
When anything bad happened, whenever Goldia or her other alters did something wrong... it was always Lisette's fault. As a coping mechanism, everything wrong about Goldia was pushed onto Lisette, someone to take the blame for everything wrong with them. Every outburst, every mood swing, every violent fit and even her mother's deal... it was all Lisette's fault.
Mistreated so horribly in her own system, Lisette retains a pessimistic worldview, and attempts to kill Goldia on numerous occasions throughout the course of the game. Lisette rids herself of all her impure feelings by casting them away into mirrors, creating the countless unstable Lisettes that hunt Goldia down.
As a result of her treatment within the system, Lisette began to represent Goldia's mental illness, as well as her rage, confusion, and frustration at the domestic violence and mental pressure placed upon them. While Lisette fronted, she would have frequent mental breakdowns. It's noted in a resignation letter from one of Goldia's tutors that she would try to rip her own hair out during lectures, as well as attempt to harm herself with the quill. It seems as though she attempted to harm her tutor as well, which was the final straw for their resigntion.
As for her family... Lisette would be forced to front whenever Goldia would be punished, including when her father would lock them into a dark room. Lisette would always bear the brunt of the abuse, even outside of her own system, she eventually couldn't take it anymore. She could no longer just allow herself to be hurt, thus causing an immense hatred for Goldia.
During the events of the game, in which Goldia tries to regain her lost memories, Goldia eventually realizes just how cruelly she treated Lisette, and deeply regrets what she had done. Though Lisette's brutal honesty and harsh words leave Goldia in shock much of the time, she continues to try her best to help and understand her... allowing Goldia to eventually reach the real Lisette.
The truth is that in reality... Lisette is a quiet and deeply hurt girl. Her facial expression hardly ever changes, and coupled with how she tends to communicate very scarcely with sentences no longer than 6 or 7 words, this gives her a seemingly stoic demeanor. Behind that, however, it's clear that Lisette actually has a very thoughtful, calm, and awkward personality.
After finding the real Lisette in her headspace—a tall solitary hill covered in white roses and illuminated by the moon—Goldia tearfully apologizes to Lisette, holding her close and promising to atone for all of her sins in Lisette's stead. Lisette chooses to forgive Goldia, and her immense hatred turns into an unbreakable bond between them as Goldia cried, telling her that she loves Lisette just as much as Fleta and Harpae.
Since then, Goldia and Lisette have developed a loving friendship, with a mutual wish of wanting to learn more about each other. Truthfully, Lisette admits to Goldia that she still carries feelings of resentment toward her, which Goldia accepts... but she acknowledges that Goldia is keeping her word on wanting to understand her, which she appreciates.
Lisette likes flowers, the color white, and Goldia. She dislikes jokes, the color pink, dark places, and crying.
Amidst Goldia's alters, born as coping mechanisms for her unstable home life, Enjel is... something of an exception. Unlike the others, Enjel actually isn't one of Goldia's alters... or at least, not a natural one. Because of the Pocket Mirror, the Strange Boy was unable to directly collect Goldia's soul, and so tried to separate her from the Pocket Mirror's protection in her mind. It is for this purpose that he created Enjel, the cherubina of shed wings.
Born with an intense desire to live, the strange boy gave her a taste of life, only to immediately take it away from her. In order to become a real girl, she had to take Goldia's Pocket Mirror, which would allow her to take her place and become a real girl. Of course, this was never the case, and Enjel didn't necessarily trust him either... but she had nothing else, no other chance besides that.
Enjel is deceptive, trying to convince Goldia early on that her name was also Enjel because they were "one and the same". This isn't to say that she isn't kind or compassionate, but her true personality is much more confrontational and distrustful of others compared to Goldia, and she is willing to resort to violence in order to get what she wants.
At the end of Pocket Mirror, there is a chase between Goldia and Enjel for the Pocket Mirror. Should Enjel reach it first, she will act triumphant at having finally obtained her chance to live... but as a creation of the Strange Boy, the Pocket Mirror rejects and mercilessly causes Enjel to shatter. However, the Goldia I play is from when Goldia reaches the Pocket Mirror first.
With Goldia reaching it first, Goldia is able to insist to Enjel that even if Enjel isn't actually a part of Goldia, she still wants to accept her so that they can both live. Goldia's insistence eventually breaks through Enjel's doubt, and so she allows herself to be accepted into Goldia as part of her.
From here, the game leads into the Little Goody Two Shoes ending, where Goldia is reborn in a world where Elise never made a deal in the first place... but I'm not playing that Goldia, I'm playing the Goldia from before she walks through the gate, and as such, Enjel has basically been brought into the system even though she's more of a supernatural case compared to the others.
As a creation of the strange boy, Enjel lacks actual experiences, let alone actual knowledge of the outside world. She knows some things, and is eager to experience them with Goldia, but as a result her headspace is considerably more scarce compared to everyone else's, being nothing more than a large swing hanging under a starry sky that both she and Goldia can sit on, but is otherwise described as "vague". Still, she expects it to become fuller in time.
Canonically speaking, Enjel mentions in her bonus room that she's unable to see the outside world, though she doesn't regret staying with Goldia... but with the vagueness of anything past the endings of Pocket Mirror, I'm taking the liberty of headcanoning the state of Goldia's DID, as it feels wrong to think that all of her alters continue to exist as per the bonus rooms, but are unable to front, especially in the case of Enjel.
Thus, I'll be making use of headcanon in order to essentially keep Goldia as the main "host" while still allowing for her alters to front on occasion, and I'll put details... somewhere. Probably in Goldia's box eventually. (Also because frequently switching between five different distinct characters would be oocly tiring, so keeping it as mostly Goldia will make things easier).